Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

视觉SLAM十四讲 从理论到实践

视觉SLAM十四讲 从理论到实践

高翔, 张涛

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

齐次空间裁切

齐次空间裁切

Gil Gribb

Books

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Effective Modern C++

Effective Modern C++

Scott Meyers

Modern C++ Design

Modern C++ Design

Addison Wesley

  • « Previous
  • 1
  • 2
  • 3
  • Book Details

    ...