视觉SLAM十四讲 从理论到实践
高翔, 张涛
游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
齐次空间裁切
Gil Gribb
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Effective Modern C++
Scott Meyers
Modern C++ Design
Addison Wesley