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Discover (Random Books)

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

GPU精粹

GPU精粹

Randima Fernardo

GPU Gems (1)

Category: 游戏

DOOM启示录

DOOM启示录

David Kushner

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

未命名量化交易之路 用Python做股票量化分析

未命名量化交易之路 用Python做股票量化分析

阿布

矮人要塞入门

矮人要塞入门

Peter Tyson

股市趋势技术分析原书第10版

股市趋势技术分析原书第10版

罗伯特D.爱德华兹(Robert D. Edwards) & 约翰·迈吉(John Magee) & W. H. C.巴塞蒂(W. H. C. Bassetti)

Thinking in C++ (1)

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