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Schneider, Philip J.,Eberly, David H.
游戏物理引擎开发
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世嘉新人培訓教材
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Andrew Koenig & Barbara Moo
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
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Collision Detection 3D Environments In Interactive
MR2
Computational Geometry Algorithms and Applications
Mark de Berg
Computational Geometry in C 2th
Andre LaMothe
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
DirectX 12 3D 游戏开发实战
Frank D. Luna
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
Game Physics Engine Development
Ian Millington
Game Physics In One Weekend
Gregory Hodges
Game Physics in One Weekend (1)
Game Physics Pearls
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Game Physics The Next Week
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Game Physics The Rest of Your Life
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Erin Catto
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
GPU精粹
Randima Fernardo
GPU Gems (1)
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Matt Pharr
GPU Gems (2)
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Hubert Nguyen
GPU Gems (3)
Introduction to 3D Game Programming with DirectX 11
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Physically Based Rendering, Third Edition From Theory to Implementation
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Practical Geometry Algorithms
Dan Sunday
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Real-Time Collision Detection
Christer Ericson
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Vulkan Programming Guide
Graham Sellers & John Kessenich
万向节死锁
Krasjet
多核并行高性能计算OpenMP
雷洪, 胡许冰
实时碰撞检测算法技术
计算几何导论
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Philip J.Schneider & David H.Eberly
齐次空间裁切
Gil Gribb