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Discover (Random Books)

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

未命名量化交易之路 用Python做股票量化分析

未命名量化交易之路 用Python做股票量化分析

阿布

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Category: 渲染

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL & Vulkan

3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...

Sergey Kosarevsky, Viktor Latypov

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

V. Scott Gordon, John Clevenger

Computer Graphics Programming in OpenGL with C++, Second Edition

Computer Graphics Programming in OpenGL with C++, Second Edition

V. Scott Gordon/ John Clevenger

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

GPU精粹

GPU精粹

Randima Fernardo

GPU Gems (1)

GPU精粹2

GPU精粹2

Matt Pharr

GPU Gems (2)

GPU精粹3

GPU精粹3

Hubert Nguyen

GPU Gems (3)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...

Eric Haines, Tomas Akenine-Möller

ray tracing gems (1)

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

Farhad Ghayour, Diego Cantor

Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...

齐次空间裁切

齐次空间裁切

Gil Gribb

Book Details

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