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Discover (Random Books)

DOOM启示录

DOOM启示录

David Kushner

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

Category: 计算几何

Computational Geoemtry: Algorithms & Applications

Computational Geoemtry: Algorithms & Applications

未知

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

Computational Geometry in C 2th

Computational Geometry in C 2th

Andre LaMothe

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

计算几何导论

计算几何导论

未知

计算机图形学-集合工具算法详解

计算机图形学-集合工具算法详解

Philip J.Schneider & David H.Eberly

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