DOOM启示录
David Kushner
Artificial Intelligence for Games
Millington, Ian.
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Computational Geoemtry: Algorithms & Applications
未知
Computational Geometry Algorithms and Applications
Mark de Berg
Computational Geometry in C 2th
Andre LaMothe
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Practical Geometry Algorithms
Dan Sunday
计算几何导论
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly