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Discover (Random Books)

Functional Programming in C++

Functional Programming in C++

Ivan Čukić

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Category: 动画与模拟

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics Pearls

Game Physics Pearls

未知

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

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