Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

Programmer’s Guide to nCurses

Programmer’s Guide to nCurses

Dan Gookin

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL & Vulkan

3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...

Sergey Kosarevsky, Viktor Latypov

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Category: 计算几何

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

计算机图形学-集合工具算法详解

计算机图形学-集合工具算法详解

Philip J.Schneider & David H.Eberly

Computational Geometry in C 2th

Computational Geometry in C 2th

Andre LaMothe

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

计算几何导论

计算几何导论

未知

Computational Geoemtry: Algorithms & Applications

Computational Geoemtry: Algorithms & Applications

未知

Book Details

...