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Discover (Random Books)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

General-purpose graphics processor architectures

General-purpose graphics processor architectures

Aamodt & Tor M. Fung & Wilson Wai Lun Rogers

C++沉思录

C++沉思录

Andrew Koenig & Barbara Moo

Category: 动画与模拟

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Game Physics Pearls

Game Physics Pearls

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