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Discover (Random Books)

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

算法导论

算法导论

未知

Category: 人工智能

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

统计学习方法

统计学习方法

李航

视觉SLAM十四讲 从理论到实践

视觉SLAM十四讲 从理论到实践

高翔, 张涛

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