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游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

Category: 数学 物理

Cellular automata modeling of physical systems

Cellular automata modeling of physical systems

Bastien Chopard & Michel Droz

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