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Discover (Random Books)

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

JavaScript异步编程:设计快速响应的网络应用

JavaScript异步编程:设计[..]

Trevor Burnham

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Category: 游戏

未命名量化交易之路 用Python做股票量化分析

未命名量化交易之路 用Python做股票量化分析

阿布

矮人要塞入门

矮人要塞入门

Peter Tyson

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

DOOM启示录

DOOM启示录

David Kushner

股市趋势技术分析原书第10版

股市趋势技术分析原书第10版

罗伯特D.爱德华兹(Robert D. Edwards) & 约翰·迈吉(John Magee) & W. H. C.巴塞蒂(W. H. C. Bassetti)

Thinking in C++ (1)

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