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Discover (Random Books)

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

DOOM启示录

DOOM启示录

David Kushner

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

JavaScript异步编程:设计快速响应的网络应用

JavaScript异步编程:设计[..]

Trevor Burnham

Category: 游戏开发

游戏开发学习路径

游戏开发学习路径

未知

世嘉新人培訓教材

世嘉新人培訓教材

平山尚

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Windows游戏编程大师技巧第二版

Windows游戏编程大师技巧第二版

Charles Maurras

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

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