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Discover (Random Books)

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Computer Graphics Programming in OpenGL with C++, Second Edition

Computer Graphics Programming in OpenGL with C++, Second Edition

V. Scott Gordon/ John Clevenger

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

Category: 游戏引擎开发

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

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