程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
Collision Detection 3D Environments In Interactive
MR2
DirectX 12 3D 游戏开发实战
Frank D. Luna
OpenGL ES 2.0.25 (November 2, 2010)
未知
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
GPU精粹2
Matt Pharr
GPU Gems (2)
GPU精粹3
Hubert Nguyen
GPU Gems (3)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
齐次空间裁切
Gil Gribb
GPU精粹
Randima Fernardo
GPU Gems (1)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)