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Discover (Random Books)

Linux/UNIX系统编程手册(全套)

Linux/UNIX系统编程手册(全套)

Michael Kerrisk

Introduction to Parallel Computing From Algorithms to Programming on state-of-the-Art Platforms

Introduction to Parallel Computing From Algorithms to Programming ...

Roman Trobec

Effective Modern C++

Effective Modern C++

Scott Meyers

JavaScript异步编程:设计快速响应的网络应用

JavaScript异步编程:设计[..]

Trevor Burnham

Category: 动画与模拟

Game Physics Pearls

Game Physics Pearls

未知

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

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