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Discover (Random Books)

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Programming Windows 程序开发设计指南

Programming Windows 程序开发设计指南

余孟学

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

Category: COM042000 - COMPUTERS / Natural Language Processing

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

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