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Discover (Random Books)

General-purpose graphics processor architectures

General-purpose graphics processor architectures

Aamodt & Tor M. Fung & Wilson Wai Lun Rogers

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

股市趋势技术分析原书第10版

股市趋势技术分析原书第10版

罗伯特D.爱德华兹(Robert D. Edwards) & 约翰·迈吉(John Magee) & W. H. C.巴塞蒂(W. H. C. Bassetti)

Thinking in C++ (1)

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

Category: 数学

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Inside Interesting Integrals

Inside Interesting Integrals

Paul J. Nahin

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

统计学习方法

统计学习方法

李航

四元数与三维旋转

四元数与三维旋转

Krasjet

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