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Discover (Random Books)

Programming Windows 程序开发设计指南

Programming Windows 程序开发设计指南

余孟学

Computational Geometry in C 2th

Computational Geometry in C 2th

Andre LaMothe

Introduction to Parallel Computing From Algorithms to Programming on state-of-the-Art Platforms

Introduction to Parallel Computing From Algorithms to Programming ...

Roman Trobec

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

V. Scott Gordon, John Clevenger

Category: 游戏引擎开发

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

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