程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
index
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Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
DirectX 12 3D 游戏开发实战
Frank D. Luna
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
GPU精粹3
Hubert Nguyen
GPU Gems (3)
GPU精粹
Randima Fernardo
GPU Gems (1)
GPU精粹2
Matt Pharr
GPU Gems (2)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
齐次空间裁切
Gil Gribb