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Discover (Random Books)

OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Dan Ginsburg

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

XorShift随机数论文

XorShift随机数论文

George Marsaglia

Programming Windows 程序开发设计指南

Programming Windows 程序开发设计指南

余孟学

Category: 数学

四元数与三维旋转

四元数与三维旋转

Krasjet

统计学习方法

统计学习方法

李航

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Inside Interesting Integrals

Inside Interesting Integrals

Paul J. Nahin

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

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