Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
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游戏设计梦工厂 (Tracy Fullerton)
特雷西•富勒顿
四元数与三维旋转
Krasjet
统计学习方法
李航
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
Inside Interesting Integrals
Paul J. Nahin
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Category Theory for Programmers
Bartosz Milewski