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Discover (Random Books)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

GPU精粹2

GPU精粹2

Matt Pharr

GPU Gems (2)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...

Category: 计算几何

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Computational Geometry in C 2th

Computational Geometry in C 2th

Andre LaMothe

计算机图形学-集合工具算法详解

计算机图形学-集合工具算法详解

Philip J.Schneider & David H.Eberly

计算几何导论

计算几何导论

未知

Computational Geoemtry: Algorithms & Applications

Computational Geoemtry: Algorithms & Applications

未知

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