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Discover (Random Books)

游戏的设计与开发:梦开始的地方

游戏的设计与开发:梦开始的地方

叶展,叶丁

程序员的自我修养--链接、装载与库

程序员的自我修养--链接、装载与库

俞甲子 & 石凡 & 潘爱民

Hello 算法

Hello 算法

未知

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Category: 动画与模拟

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Pearls

Game Physics Pearls

未知

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

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