OpenGL ES 2.0.25 (November 2, 2010)
未知
Game Physics Pearls
GPU精粹2
Matt Pharr
GPU Gems (2)
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
Practical Geometry Algorithms
Dan Sunday
Game Physics In One Weekend
Gregory Hodges
Game Physics in One Weekend (1)
Game Physics The Next Week
Game Physics in One Weekend (2)
Game Physics The Rest of Your Life
Game Physics in One Weekend (3)
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
DirectX 12 3D 游戏开发实战
Frank D. Luna
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
GPU精粹
Randima Fernardo
GPU Gems (1)
GPU精粹3
Hubert Nguyen
GPU Gems (3)
Game Physics Engine Development
Ian Millington
实时碰撞检测算法技术
Christer Ericson
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Computational Geometry Algorithms and Applications
Mark de Berg
Real-Time Collision Detection
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
计算几何导论
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
GDC2013关于CCD的文章
Erin Catto
齐次空间裁切
Gil Gribb
万向节死锁
Krasjet
Vulkan Programming Guide
Graham Sellers & John Kessenich
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
多核并行高性能计算OpenMP
雷洪, 胡许冰
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Physically Based Rendering, Fourth Edition