Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

Programming Windows 程序开发设计指南

Programming Windows 程序开发设计指南

余孟学

JavaScript异步编程:设计快速响应的网络应用

JavaScript异步编程:设计[..]

Trevor Burnham

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

C++ 编程思想   第1卷:标准C++导引

C++ 编程思想 第1卷:标准C++导引

Bruce Eckel

Thinking in C++ (1)

Category: 游戏引擎开发

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

Book Details

...