A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Artificial Intelligence for Games
Millington, Ian.
Category Theory for Programmers
Bartosz Milewski
Modern C++ Design
Addison Wesley
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
DirectX 12 3D 游戏开发实战
Frank D. Luna
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
GPU精粹2
Matt Pharr
GPU Gems (2)
GPU精粹
Randima Fernardo
GPU Gems (1)
GPU精粹3
Hubert Nguyen
GPU Gems (3)
齐次空间裁切
Gil Gribb
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys