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Discover (Random Books)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

哈罗德·埃布尔森 & 杰拉尔德·杰伊·萨斯曼 & 裘宗燕

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

未命名量化交易之路 用Python做股票量化分析

未命名量化交易之路 用Python做股票量化分析

阿布

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Category: 计算几何

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

Computational Geoemtry: Algorithms & Applications

Computational Geoemtry: Algorithms & Applications

未知

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

计算机图形学-集合工具算法详解

计算机图形学-集合工具算法详解

Philip J.Schneider & David H.Eberly

计算几何导论

计算几何导论

未知

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

Computational Geometry in C 2th

Computational Geometry in C 2th

Andre LaMothe

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