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Discover (Random Books)

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

视觉SLAM十四讲 从理论到实践

视觉SLAM十四讲 从理论到实践

高翔, 张涛

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Category: 动画与模拟

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Pearls

Game Physics Pearls

未知

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

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