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Discover (Random Books)

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Vulkan Programming Guide

Vulkan Programming Guide

John Kessenich & Graham Sellers

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

OpenGL 4.6 (Core Profile) - October 22, 2019

OpenGL 4.6 (Core Profile) - October 22, 2019

未知

Category: 动画与模拟

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Pearls

Game Physics Pearls

未知

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

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