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Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

UX设计师要懂工业设计

UX设计师要懂工业设计

Simon King, Kuen Chang

GPU精粹3

GPU精粹3

Hubert Nguyen

GPU Gems (3)

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

Category: 人工智能

视觉SLAM十四讲 从理论到实践

视觉SLAM十四讲 从理论到实践

高翔, 张涛

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

统计学习方法

统计学习方法

李航

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