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Discover (Random Books)

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Category: 性能优化

A Primer on Memory Consistency and Cache Coherence, Second Edition

A Primer on Memory Consistency and Cache Coherence, Second Edition

Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood

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