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Discover (Random Books)

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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Category: 性能优化

A Primer on Memory Consistency and Cache Coherence, Second Edition

A Primer on Memory Consistency and Cache Coherence, Second Edition

Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood

Book Details

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