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Discover (Random Books)

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

glspec.dvi

glspec.dvi

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Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

Category: 数学

四元数与三维旋转

四元数与三维旋转

Krasjet

统计学习方法

统计学习方法

李航

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Category Theory for Programmers

Category Theory for Programmers

Bartosz Milewski

Inside Interesting Integrals

Inside Interesting Integrals

Paul J. Nahin

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

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