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Discover (Random Books)

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...

Eric Haines, Tomas Akenine-Möller

ray tracing gems (1)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Category: OpenGL

OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Dan Ginsburg

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