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Discover (Random Books)

Lua解释器构建:从虚拟机到编译器

Lua解释器构建:从虚拟机到编译器

吴尹杰

GPU精粹3

GPU精粹3

Hubert Nguyen

GPU Gems (3)

C++ Concurrency In Action - 2ed

C++ Concurrency In Action - 2ed

Anthony Williams, 陈晓伟

Linux From Scratch

Linux From Scratch

Gerard Beekmans, Bruce Dubbs

Category: 动画与模拟

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Pearls

Game Physics Pearls

未知

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

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