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Discover (Random Books)

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

码农增刊 游戏人生

码农增刊 游戏人生

码农增刊

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Category: 动画与模拟

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Game Physics Pearls

Game Physics Pearls

未知

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

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