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Discover (Random Books)

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

Category: COM042000 - COMPUTERS / Natural Language Processing

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

Book Details

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