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游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Category: 游戏设计

游戏设计梦工厂 (Tracy Fullerton)

游戏设计梦工厂 (Tracy Fullerton)

特雷西•富勒顿

游戏的设计与开发:梦开始的地方

游戏的设计与开发:梦开始的地方

叶展,叶丁

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