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Discover (Random Books)

游戏的设计与开发:梦开始的地方

游戏的设计与开发:梦开始的地方

叶展,叶丁

DOOM启示录

DOOM启示录

David Kushner

统计学习方法

统计学习方法

李航

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Category: 游戏引擎开发

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

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