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Discover (Random Books)

OpenGL ES 2.0.25 (November 2, 2010)

OpenGL ES 2.0.25 (November 2, 2010)

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Fundamentals of Computer Graphics  5 Edition

Fundamentals of Computer Graphics 5 Edition

Steve Marschner, Peter Shirley

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Category: 物理引擎

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

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