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Discover (Random Books)

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Category: 游戏设计

游戏设计梦工厂 (Tracy Fullerton)

游戏设计梦工厂 (Tracy Fullerton)

特雷西•富勒顿

游戏的设计与开发:梦开始的地方

游戏的设计与开发:梦开始的地方

叶展,叶丁

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