Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

index

index

Unknown

四元数与三维旋转

四元数与三维旋转

Krasjet

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

Category: 游戏开发

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

游戏开发学习路径

游戏开发学习路径

未知

世嘉新人培訓教材

世嘉新人培訓教材

平山尚

Windows游戏编程大师技巧第二版

Windows游戏编程大师技巧第二版

Charles Maurras

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Book Details

...