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Discover (Random Books)

Lua解释器构建:从虚拟机到编译器

Lua解释器构建:从虚拟机到编译器

吴尹杰

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

统计学习方法

统计学习方法

李航

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Category: 游戏引擎开发

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Book Details

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