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Discover (Random Books)

Linux命令行与shell脚本编程大全.第3版 (布鲁姆,布雷斯纳汉) (z-lib.org)

Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)

未知

Game Physics Pearls

Game Physics Pearls

未知

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Category: 游戏引擎开发

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

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