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Discover (Random Books)

C++ 编程思想   第1卷:标准C++导引

C++ 编程思想 第1卷:标准C++导引

Bruce Eckel

Thinking in C++ (1)

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

C++ Templates The Complete Guide, SECOND EDITION

C++ Templates The Complete Guide, SECOND EDITION

David Vandevoorde

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Category: 动画与模拟

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics Pearls

Game Physics Pearls

未知

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

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