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Discover (Random Books)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕

程序员的自我修养--链接、装载与库

程序员的自我修养--链接、装载与库

俞甲子 & 石凡 & 潘爱民

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

V. Scott Gordon, John Clevenger

Category: 动画与模拟

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics Pearls

Game Physics Pearls

未知

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

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