Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

Lua程序设计(第4版)

Lua程序设计(第4版)

罗伯拖·鲁萨利姆斯奇

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Effective Modern C++

Effective Modern C++

Scott Meyers

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

Category: 动画与模拟

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation (Synthesis Lectures on Computer Graphics and Animation)

Numerical Methods for Linear Complementarity Problems in Physics-Based ...

Sarah Niebe, Kenny Erleben

GDC2013关于CCD的文章

GDC2013关于CCD的文章

Erin Catto

Game Physics The Rest of Your Life

Game Physics The Rest of Your Life

Gregory Hodges

Game Physics in One Weekend (3)

Game Physics The Next Week

Game Physics The Next Week

Gregory Hodges

Game Physics in One Weekend (2)

Game Physics Pearls

Game Physics Pearls

未知

Game Physics In One Weekend

Game Physics In One Weekend

Gregory Hodges

Game Physics in One Weekend (1)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Bridson Robert

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

Collision Detection 3D Environments In Interactive

Collision Detection 3D Environments In Interactive

MR2

Book Details

...