Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

GPU精粹

GPU精粹

Randima Fernardo

GPU Gems (1)

Practicle SIMD Programming

Practicle SIMD Programming

JBIKKER

Fundamentals of Computer Graphics  5 Edition

Fundamentals of Computer Graphics 5 Edition

Steve Marschner, Peter Shirley

Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...

Category: 人工智能

视觉SLAM十四讲 从理论到实践

视觉SLAM十四讲 从理论到实践

高翔, 张涛

统计学习方法

统计学习方法

李航

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Book Details

...