齐次空间裁切
Gil Gribb
游戏编程精粹5
Kim Pallister
游戏编程精粹 (5)
OpenGL 4.6 (Core Profile) - October 22, 2019
未知
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
Linux From Scratch
由 Gerard Beekmans 原著和总编辑:Bruce Dubbs
index
Unknown
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
数据结构(C++语言版)
Junhui DENG
世嘉新人培訓教材
平山尚
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Asynchronous-Prog[..]
Javier Reguera-Salgado & Juan Antonio Rufes
C++20 STL Cookbook
Bill Weinman
码农增刊 游戏人生
码农增刊
C++17 The-Complete-Guide
七周七语言:理解多种编程范型
Bruce A. Tate
Vulkan Programming Guide
Graham Sellers & John Kessenich
程序是怎样跑起来的
矢泽久唯
游戏编程精粹1
Mark DoLoura
游戏编程精粹 (1)
多核并行高性能计算OpenMP
雷洪, 胡许冰
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
游戏设计梦工厂 (Tracy Fullerton)
特雷西•富勒顿
GPU精粹
Randima Fernardo
GPU Gems (1)
Foundations of Game Engine Development Volume 1 Mathematics
Eric Lengyel
Foundations of Game Engine Development (1)
游戏编程精粹4
Andrew Kirmse
游戏编程精粹 (4)
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
C++ Concurrency In Action - 2ed
Anthony Williams, 陈晓伟
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
GPU精粹2
Matt Pharr
GPU Gems (2)
Professional C++
Marc Gregoire
视觉SLAM十四讲 从理论到实践
高翔, 张涛
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Hello 算法
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
游戏的设计与开发:梦开始的地方
叶展,叶丁
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
UX设计师要懂工业设计
Simon King, Kuen Chang
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
GDC2013关于CCD的文章
Erin Catto
游戏编程精粹2
游戏编程精粹 (2)
C++ 20 The Complete Guide
Nicolai M. Josuttis
XorShift随机数论文
George Marsaglia
Game Physics Engine Development
Ian Millington
Game Physics Pearls
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
精通Linux.第2版
姜南
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
C++ Templates 2ED
sukeysong
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Windows游戏编程大师技巧第二版
Charles Maurras
3D游戏编程大师技巧
Andre LaMothe
Cellular automata modeling of physical systems
Bastien Chopard & Michel Droz
glspec.dvi
Docker开发指南
黄彦邦