游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
index
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