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sukeysong
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Category Theory for Programmers
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Collision Detection 3D Environments In Interactive
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Computational Geoemtry: Algorithms & Applications
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Computational Geometry in C 2th
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Computer Animation: Algorithms and Techniques 3ed
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Computer Graphics Programming in OpenGL with C++
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Computer Graphics Programming in OpenGL with C++, Second Edition
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DirectX 12 3D 游戏开发实战
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Docker开发指南
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Fluid Simulation for Computer Graphics, Second Edition
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Foundations of Game Engine Development Volume 1 Mathematics
Eric Lengyel
Foundations of Game Engine Development (1)
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Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
Game Engine Architecture, Third Edition
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Game Engine Gems 1
游戏引擎精粹 (1)
Game Engine Gems 2
游戏引擎精粹 (2)
Game Engine Gems 3
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Game Physics In One Weekend
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Game Physics in One Weekend (1)
Game Physics Pearls
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Getting Started with OpenGL ES 3 + Programming
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glspec.dvi
GPU PRO 360 Guide to GPGPU
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GPU精粹
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GPU Gems (1)
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GPU Gems (2)
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Hello 算法
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Introduction to 3D Game Programming with DirectX 11
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Introduction to Algorithms, Third Edition
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Linux From Scratch
由 Gerard Beekmans 原著和总编辑:Bruce Dubbs
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