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Discover (Random Books)

Modern C++ Design

Modern C++ Design

Addison Wesley

Practicle SIMD Programming

Practicle SIMD Programming

JBIKKER

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

File format: EPUB

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

DOOM启示录

DOOM启示录

David Kushner

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

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