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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

实时碰撞检测算法技术

实时碰撞检测算法技术

Christer Ericson

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

File format: PDF

Lua解释器构建:从虚拟机到编译器

Lua解释器构建:从虚拟机到编译器

吴尹杰

游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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