Practical Geometry Algorithms
Dan Sunday
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
DOOM启示录
David Kushner
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys