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Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

OpenGL ES 2.0.25 (November 2, 2010)

OpenGL ES 2.0.25 (November 2, 2010)

未知

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

多核并行高性能计算OpenMP

多核并行高性能计算OpenMP

雷洪, 胡许冰

File format: PDF

OpenGL ES 2.0.25 (November 2, 2010)

OpenGL ES 2.0.25 (November 2, 2010)

未知

glspec.dvi

glspec.dvi

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