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Discover (Random Books)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Hello 算法

Hello 算法

未知

Introduction to Parallel Computing From Algorithms to Programming on state-of-the-Art Platforms

Introduction to Parallel Computing From Algorithms to Programming ...

Roman Trobec

四元数与三维旋转

四元数与三维旋转

Krasjet

File format: EPUB

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

DOOM启示录

DOOM启示录

David Kushner

Book Details

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