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Discover (Random Books)

Computer Graphics Programming in OpenGL with C++, Second Edition

Computer Graphics Programming in OpenGL with C++, Second Edition

V. Scott Gordon/ John Clevenger

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Vulkan Programming Guide

Vulkan Programming Guide

John Kessenich & Graham Sellers

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Hot Books (Most Downloaded)

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

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