Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Vulkan Programming Guide
John Kessenich & Graham Sellers
C++20 STL Cookbook
Bill Weinman
Real-Time Collision Detection
Christer Ericson
Artificial Intelligence for Games
Millington, Ian.